Below are the build warnings for the win32_msi_py25 build from the Spectacularly Adequate Automated Pygame Build Page. Although most warnings are related to casting or types and are harmless, they may indicate a bug or error in the build.
Automated build warnings: |
win32_msi_py25 |
Revision: 3227 Built: 2011-08-17 09:04 |
SDL_gfxPrimitives.c:5851 last rev: 3139:illume joystick.c:285 last rev: 2131:illume warning:C4018: '>=' : signed/unsigned mismatch if (_index < 0 || _index >= value) { imageext.c:360 last rev: 1807:illume warning:C4018: '>' : signed/unsigned mismatch if (num_lines_to_write > (cinfo.image_height - cinfo.next_scanline) -1) { transform.c:2394 last rev: 2242:illume warning:C4244: '=' : conversion from 'float' to 'Uint32', possible loss of data the_color = (*(the_idx) * div_inv + .5f); math.c:266 last rev: 2522:lorenz warning:C4028: formal parameter 2 different from declaration { math.c:278 last rev: 2522:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < size; ++i) { math.c:676 last rev: 2777:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim; i++) { math.c:697 last rev: 2307:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim; i++) { math.c:772 last rev: 2307:lorenz warning:C4018: '>=' : signed/unsigned mismatch if (index < 0 || index >= self->dim) { math.c:782 last rev: 2307:lorenz warning:C4018: '>=' : signed/unsigned mismatch if (index < 0 || index >= self->dim) { math.c:809 last rev: 2385:lorenz warning:C4018: '>' : signed/unsigned mismatch else if (ilow > self->dim) math.c:813 last rev: 2385:lorenz warning:C4018: '>' : signed/unsigned mismatch else if (ihigh > self->dim) math.c:842 last rev: 2385:lorenz warning:C4018: '>' : signed/unsigned mismatch else if (ilow > self->dim) math.c:846 last rev: 2385:lorenz warning:C4018: '>' : signed/unsigned mismatch else if (ihigh > self->dim) math.c:1020 last rev: 2777:lorenz warning:C4018: '>=' : signed/unsigned mismatch if (component >= self->dim) { math.c:1117 last rev: 2777:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:1126 last rev: 2777:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:1194 last rev: 2385:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim; ++i) math.c:1244 last rev: 2385:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim; ++i) math.c:1300 last rev: 2777:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim; ++i) math.c:1314 last rev: 2777:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim; ++i) { math.c:1346 last rev: 2695:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim; ++i) math.c:1418 last rev: 2522:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim; ++i) { math.c:1473 last rev: 2544:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim - 1; ++i) { math.c:1498 last rev: 2544:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim - 1; ++i) { math.c:1560 last rev: 2722:lorenz warning:C4018: '<' : signed/unsigned mismatch if (idx < self->dim) { math.c:1600 last rev: 2544:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim; ++i) math.c:1629 last rev: 2697:lorenz warning:C4018: '>=' : signed/unsigned mismatch if (idx >= self->dim) { math.c:1648 last rev: 2544:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->dim; ++i) math.c:2813 last rev: 2522:lorenz warning:C4018: '<' : signed/unsigned mismatch if (it->it_index < it->vec->dim) { math.c:3153 last rev: 2777:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) math.c:3157 last rev: 2680:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:3167 last rev: 2680:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:3177 last rev: 2777:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:3187 last rev: 2680:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:3197 last rev: 2680:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:3207 last rev: 2777:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:3217 last rev: 2680:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:3233 last rev: 2680:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:3253 last rev: 2680:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:3263 last rev: 2680:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < vec->dim; i++) { math.c:3419 last rev: 2777:lorenz warning:C4018: '<' : signed/unsigned mismatch for (i = 0; i < self->vec->dim; i++) { mask.c:1013 last rev: 1555:nrp warning:C4018: '<' : signed/unsigned mismatch if (ufind[x] < x) { /* is it a union find root? */ mask.c:1157 last rev: 1640:nrp warning:C4018: '<' : signed/unsigned mismatch if (ufind[x] < x) { mask.c:1167 last rev: 1640:nrp warning:C4018: '<' : signed/unsigned mismatch if (ufind[x] < x) { /* is it a union find root? */ mask.c:1170 last rev: 1640:nrp warning:C4018: '>=' : signed/unsigned mismatch if (largest[x] >= min) { draw.c:93 last rev: 499:pygame warning:C4244: 'function' : conversion from 'float' to 'int', possible loss of data return PyRect_New4(startx, starty, 0, 0); draw.c:93 last rev: 499:pygame warning:C4244: 'function' : conversion from 'float' to 'int', possible loss of data return PyRect_New4(startx, starty, 0, 0); draw.c:965 last rev: 1190:marcus warning:C4244: 'function' : conversion from 'float' to 'int', possible loss of data set_at (surf, x1, y1, color); draw.c:965 last rev: 1190:marcus warning:C4244: 'function' : conversion from 'float' to 'int', possible loss of data set_at (surf, x1, y1, color); draw.c:977 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data xend = trunc(x1)+0.5; /* This makes more sense than trunc(x1+0.5) */ draw.c:979 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data xgap = INVFRAC(x1); draw.c:983 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness1 = INVFRAC(yend) * xgap; draw.c:984 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness2 = FRAC(yend) * xgap; draw.c:986 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:986 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:986 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:986 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:986 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:986 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:988 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:988 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:988 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:988 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:988 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:988 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:989 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data xend = trunc(x2)+0.5; draw.c:991 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data xgap = FRAC(x2); /* this also differs from Hugo's description. */ draw.c:994 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness1 = INVFRAC(yend) * xgap; draw.c:995 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness2 = FRAC(yend) * xgap; draw.c:997 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:997 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:997 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:997 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:997 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:997 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:999 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:999 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:999 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:999 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:999 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:999 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1001 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness1=INVFRAC(yf); draw.c:1002 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness2= FRAC(yf); draw.c:1004 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1004 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1004 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1004 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1004 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1004 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1006 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1006 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1006 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1006 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1006 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1006 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1018 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data yend = trunc(y1)+0.5; /* This makes more sense than trunc(x1+0.5) */ draw.c:1020 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data ygap = INVFRAC(y1); draw.c:1024 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness1 = INVFRAC(xend) * ygap; draw.c:1025 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness2 = FRAC(xend) * ygap; draw.c:1027 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1027 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1027 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1027 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1027 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1027 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1029 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1029 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1029 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1029 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1029 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1029 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1030 last rev: 479:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data yend = trunc(y2)+0.5; draw.c:1032 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data ygap = FRAC(y2); draw.c:1035 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness1 = INVFRAC(xend) * ygap; draw.c:1036 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness2 = FRAC(xend) * ygap; draw.c:1038 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1038 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1038 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1038 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1038 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1038 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1040 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1040 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1040 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1040 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1040 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1040 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1042 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness1=INVFRAC(xf); draw.c:1043 last rev: 450:pygame warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data brightness2= FRAC(xf); draw.c:1045 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1045 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1045 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1045 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1045 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1045 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness1, blend) draw.c:1047 last rev: 450:pygame warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1047 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1047 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1047 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1047 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1047 last rev: 450:pygame warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data DRAWPIX32(pixel, colorptr, brightness2, blend) draw.c:1277 last rev: 469:pygame warning:C4244: '=' : conversion from 'double' to 'int', possible loss of data x_last = x+cos(angle_start)*radius1; draw.c:1278 last rev: 469:pygame warning:C4244: '=' : conversion from 'double' to 'int', possible loss of data y_last = y-sin(angle_start)*radius2; draw.c:1281 last rev: 469:pygame warning:C4244: '=' : conversion from 'double' to 'int', possible loss of data x_next = x+cos(a)*radius1; draw.c:1282 last rev: 469:pygame warning:C4244: '=' : conversion from 'double' to 'int', possible loss of data y_next = y-sin(a)*radius2; bitmask.c:66 last rev: 1555:nrp warning:C4244: '=' : conversion from '__int64' to 'unsigned long', possible loss of data n = ((n>>1) & 0x5555555555555555) + (n & 0x5555555555555555); bitmask.c:67 last rev: 1555:nrp warning:C4244: '=' : conversion from '__int64' to 'unsigned long', possible loss of data n = ((n>>2) & 0x3333333333333333) + (n & 0x3333333333333333); bitmask.c:68 last rev: 1555:nrp warning:C4244: '=' : conversion from '__int64' to 'unsigned long', possible loss of data n = ((n>>4) + n) & 0x0f0f0f0f0f0f0f0f; pypm.c:2766 last rev: 3019:illume warning:C4113: 'PtTimestamp (__cdecl *)()' differs in parameter lists from 'PmTimeProcPtr' __pyx_v_err = Pm_OpenInput((&((struct __pyx_obj_4pypm_Input *)__pyx_v_self)->midi), __pyx_t_2, NULL, __pyx_t_3, (&Pt_Time), NULL); _numericsurfarray.c:941 last rev: 1022:illume warning:C4244: '=' : conversion from 'Uint64' to 'Uint16', possible loss of data COPYMACRO_3D(Uint16, Uint64); _numericsurfarray.c:1037 last rev: 1022:illume warning:C4244: '=' : conversion from 'Uint64' to 'Uint32', possible loss of data COPYMACRO_3D(Uint32, Uint64);
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