Alert! Warnings for win32_msi_py31 Automated Pygame Build Page


Below are the build warnings for the win32_msi_py31 build from the Spectacularly Adequate Automated Pygame Build Page. Although most warnings are related to casting or types and are harmless, they may indicate a bug or error in the build.


Automated build warnings:
win32_msi_py31

Revision: 3227 Built: 2011-08-17 09:12

math.c:266 last rev: 2522:lorenz
warning:C4028: formal parameter 2 different from declaration
{


math.c:278 last rev: 2522:lorenz
warning:C4018: '<' : signed/unsigned mismatch
    for (i = 0; i < size; ++i) {
math.c:676 last rev: 2777:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < self->dim; i++) {
math.c:697 last rev: 2307:lorenz
warning:C4018: '<' : signed/unsigned mismatch
    for (i = 0; i < self->dim; i++) {
math.c:772 last rev: 2307:lorenz
warning:C4018: '>=' : signed/unsigned mismatch
    if (index < 0 || index >= self->dim) {
math.c:782 last rev: 2307:lorenz
warning:C4018: '>=' : signed/unsigned mismatch
    if (index < 0 || index >= self->dim) {
math.c:809 last rev: 2385:lorenz
warning:C4018: '>' : signed/unsigned mismatch
    else if (ilow > self->dim)
math.c:813 last rev: 2385:lorenz
warning:C4018: '>' : signed/unsigned mismatch
    else if (ihigh > self->dim)
math.c:842 last rev: 2385:lorenz
warning:C4018: '>' : signed/unsigned mismatch
    else if (ilow > self->dim)
math.c:846 last rev: 2385:lorenz
warning:C4018: '>' : signed/unsigned mismatch
    else if (ihigh > self->dim)
math.c:1020 last rev: 2777:lorenz
warning:C4018: '>=' : signed/unsigned mismatch
    if (component >= self->dim) {
math.c:1117 last rev: 2777:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:1126 last rev: 2777:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:1194 last rev: 2385:lorenz
warning:C4018: '<' : signed/unsigned mismatch
    for (i = 0; i < self->dim; ++i)
math.c:1244 last rev: 2385:lorenz
warning:C4018: '<' : signed/unsigned mismatch
    for (i = 0; i < self->dim; ++i)
math.c:1300 last rev: 2777:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < self->dim; ++i)
math.c:1314 last rev: 2777:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < self->dim; ++i) {
math.c:1346 last rev: 2695:lorenz
warning:C4018: '<' : signed/unsigned mismatch
    for (i = 0; i < self->dim; ++i)
math.c:1418 last rev: 2522:lorenz
warning:C4018: '<' : signed/unsigned mismatch
    for (i = 0; i < self->dim; ++i) {
math.c:1473 last rev: 2544:lorenz
warning:C4018: '<' : signed/unsigned mismatch
    for (i = 0; i < self->dim - 1; ++i) {
math.c:1498 last rev: 2544:lorenz
warning:C4018: '<' : signed/unsigned mismatch
    for (i = 0; i < self->dim - 1; ++i) {
math.c:1560 last rev: 2722:lorenz
warning:C4018: '<' : signed/unsigned mismatch
            if (idx < self->dim) {
math.c:1600 last rev: 2544:lorenz
warning:C4018: '<' : signed/unsigned mismatch
    for (i = 0; i < self->dim; ++i)
math.c:1629 last rev: 2697:lorenz
warning:C4018: '>=' : signed/unsigned mismatch
        if (idx >= self->dim) {
math.c:1648 last rev: 2544:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < self->dim; ++i)
math.c:2813 last rev: 2522:lorenz
warning:C4018: '<' : signed/unsigned mismatch
    if (it->it_index < it->vec->dim) {
math.c:3153 last rev: 2777:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++)
math.c:3157 last rev: 2680:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:3167 last rev: 2680:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:3177 last rev: 2777:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:3187 last rev: 2680:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:3197 last rev: 2680:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:3207 last rev: 2777:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:3217 last rev: 2680:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:3233 last rev: 2680:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:3253 last rev: 2680:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:3263 last rev: 2680:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < vec->dim; i++) {
math.c:3419 last rev: 2777:lorenz
warning:C4018: '<' : signed/unsigned mismatch
        for (i = 0; i < self->vec->dim; i++) {
surface.c:345 last rev: 1010:illume
warning:C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
                 surf->h, surf->format->BitsPerPixel, type);
surface.c:348 last rev: 1010:illume
warning:C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        strcpy (str, "<Surface(Dead Display)>");
pypm.c:2766 last rev: 3019:illume
warning:C4113: 'PtTimestamp (__cdecl *)()' differs in parameter lists from 'PmTimeProcPtr'
  __pyx_v_err = Pm_OpenInput((&((struct __pyx_obj_4pypm_Input *)__pyx_v_self)->midi), __pyx_t_2, NULL, __pyx_t_3, (&Pt_Time), NULL);
draw.c:93 last rev: 499:pygame
warning:C4244: 'function' : conversion from 'float' to 'int', possible loss of data
return PyRect_New4(startx, starty, 0, 0);
draw.c:93 last rev: 499:pygame
warning:C4244: 'function' : conversion from 'float' to 'int', possible loss of data
return PyRect_New4(startx, starty, 0, 0);
draw.c:965 last rev: 1190:marcus
warning:C4244: 'function' : conversion from 'float' to 'int', possible loss of data
            set_at (surf, x1, y1, color);
draw.c:965 last rev: 1190:marcus
warning:C4244: 'function' : conversion from 'float' to 'int', possible loss of data
            set_at (surf, x1, y1, color);
draw.c:977 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
xend = trunc(x1)+0.5; /* This makes more sense than trunc(x1+0.5) */
draw.c:979 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
xgap = INVFRAC(x1);
draw.c:983 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness1 = INVFRAC(yend) * xgap;
draw.c:984 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness2 =    FRAC(yend) * xgap;
draw.c:986 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:986 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:986 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:986 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:986 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:986 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:988 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:988 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:988 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:988 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:988 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:988 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:989 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
xend = trunc(x2)+0.5;
draw.c:991 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
xgap =    FRAC(x2); /* this also differs from Hugo's description. */
draw.c:994 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness1 = INVFRAC(yend) * xgap;
draw.c:995 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness2 =    FRAC(yend) * xgap;
draw.c:997 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:997 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:997 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:997 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:997 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:997 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:999 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:999 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:999 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:999 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:999 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:999 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1001 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness1=INVFRAC(yf);
draw.c:1002 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness2=   FRAC(yf);
draw.c:1004 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1004 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1004 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1004 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1004 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1004 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1006 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1006 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1006 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1006 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1006 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1006 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1018 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
yend = trunc(y1)+0.5;  /* This makes more sense than trunc(x1+0.5) */
draw.c:1020 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
ygap = INVFRAC(y1);
draw.c:1024 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness1 = INVFRAC(xend) * ygap;
draw.c:1025 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness2 =    FRAC(xend) * ygap;
draw.c:1027 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1027 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1027 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1027 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1027 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1027 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1029 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1029 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1029 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1029 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1029 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1029 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1030 last rev: 479:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
yend = trunc(y2)+0.5;
draw.c:1032 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
ygap = FRAC(y2);
draw.c:1035 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness1 = INVFRAC(xend) * ygap;
draw.c:1036 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness2 =    FRAC(xend) * ygap;
draw.c:1038 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1038 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1038 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1038 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1038 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1038 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1040 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1040 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1040 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1040 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1040 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1040 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1042 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness1=INVFRAC(xf);
draw.c:1043 last rev: 450:pygame
warning:C4244: '=' : conversion from 'double' to 'float', possible loss of data
brightness2=   FRAC(xf);
draw.c:1045 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1045 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1045 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1045 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1045 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1045 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness1, blend)
draw.c:1047 last rev: 450:pygame
warning:C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1047 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1047 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1047 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'int', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1047 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1047 last rev: 450:pygame
warning:C4244: '=' : conversion from 'float' to 'Uint8', possible loss of data
DRAWPIX32(pixel, colorptr, brightness2, blend)
draw.c:1277 last rev: 469:pygame
warning:C4244: '=' : conversion from 'double' to 'int', possible loss of data
    x_last = x+cos(angle_start)*radius1;
draw.c:1278 last rev: 469:pygame
warning:C4244: '=' : conversion from 'double' to 'int', possible loss of data
    y_last = y-sin(angle_start)*radius2;
draw.c:1281 last rev: 469:pygame
warning:C4244: '=' : conversion from 'double' to 'int', possible loss of data
      x_next = x+cos(a)*radius1;
draw.c:1282 last rev: 469:pygame
warning:C4244: '=' : conversion from 'double' to 'int', possible loss of data
      y_next = y-sin(a)*radius2;
SDL_gfxPrimitives.c:5851 last rev: 3139:illume
warning:C4101: 'rotatedCharacter' : unreferenced local variable
SDL_Surface *rotatedCharacter;
joystick.c:285 last rev: 2131:illume
warning:C4018: '>=' : signed/unsigned mismatch
    if (_index < 0 || _index >= value) {
transform.c:2394 last rev: 2242:illume
warning:C4244: '=' : conversion from 'float' to 'Uint32', possible loss of data
                the_color = (*(the_idx) * div_inv + .5f);
bitmask.c:71 last rev: 1555:nrp
warning:C4293: '>>' : shift count negative or too big, undefined behavior
      n +=  n>>32;
imageext.c:139 last rev: 2921:lenard
warning:C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            strcpy(ext, cext);
imageext.c:174 last rev: 1022:illume
warning:C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
    if (!(fp = fopen (file_name, "wb")))
imageext.c:335 last rev: 1807:illume
warning:C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
    if ((outfile = fopen (file_name, "wb")) == NULL) {
imageext.c:360 last rev: 1807:illume
warning:C4018: '>' : signed/unsigned mismatch
        if (num_lines_to_write > (cinfo.image_height - cinfo.next_scanline) -1) {
mask.c:1013 last rev: 1555:nrp
warning:C4018: '<' : signed/unsigned mismatch
         if (ufind[x] < x) {             /* is it a union find root? */
mask.c:1157 last rev: 1640:nrp
warning:C4018: '<' : signed/unsigned mismatch
        if (ufind[x] < x) {
mask.c:1167 last rev: 1640:nrp
warning:C4018: '<' : signed/unsigned mismatch
        if (ufind[x] < x) {             /* is it a union find root? */
mask.c:1170 last rev: 1640:nrp
warning:C4018: '>=' : signed/unsigned mismatch
            if (largest[x] >= min) {